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Weekly Update 3-11-19

3/11/2019

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It has been a long time since my last update. Those of you that know me know just how much has been going on. I'll summarize it now.
  • I have been dealing with some health issues and it has taken up a lot of my time and energy just trying to get and stay healthy. I am not out of the woods yet, but getting closer every day.
  • In addition, I have changed jobs as well. Did I mention the new job was 9 states away? No, well it was, so moving also took up so much of my time lately.

That all said, I have not been completely idle. I have been making progress in my courses, and still learning. I have also been making some good progress on the Mirlini game. I am hoping to have it ready for an initial release soon. I have also decided that when I release I will release through Steam as well as Google Play. So, I have been testing both the Windows version and the Android version as I finish each milestone.

Some general updates from the previous state of everything to now:
  • (100%) CTC: Part II application. Finished. 
  • (100%) Courses: Character Art School: Complete Coloring and Painting. Finished.
  • (100%) Courses: Intuitive Curriculum Development Course. Finished.
  • (52%) Artwork: Huntress. On Hold.
  • (0%) Artwork: Triel. On Hold.
  • (0%) Artwork: Monster (Art Restoration). On Hold.
  • (0%) Artwork: Complete Character Drawing course assignments. On Hold.
  • (0%) Artwork: Draw all the projects in the Disney Faires book​. On Hold.
  • (0%) Writing: Finish first draft of The Island. On Hold.
  • (100%) Game Dev: Mirlini 0.2: Adding select level and level locking/unlocking. Finished
  • (50%) Game Dev: Mirlini 0.3: Filling out each zone to have 5 levels. Working on Level expansion.
  • (0%) Game Dev: Mirlini 0.4: Scoring system & best scores recorded. On Hold.
  • (0%) Game Dev: Mirlini 0.5: Extend zones to include 10 levels each. On Hold.
  • (0%) Game Dev: Perseus (Combat Simulator) 0.2: Adding 3rd person character and enemy base. On Hold.
  • (0%) Game Dev: Perseus (Combat Simulator) 0.3: Randomize connection point. On Hold.
  • (0%) Game Dev: Scorpius (RPG Game) 0.1: Initial play area and ability to move around. On Hold.
  • (0%) Game Dev: Scorpius (RPG Game) 0.2: Initial combat. On Hold.
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    Al Kraus

    Agile Coach, Author, Game Designer and Artist.

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